The Eldar once held sway over the known galaxy, colonizing far-flung systems, terraforming dead planets into lush life-bearing Maiden Worlds, and achieving new heights for their civilization. From great heights, comes a great fall. The Fall of the Eldar was one borne out of internal decay, in a civilization so advanced physical labour was unheard of. Over time, cults of excess and violence spread, and the Eldar, being a Psychically powerful race, brought about their own Doom. That Doom is Slaanesh. The decadence, indulgence violence, depravity and lusts exhibited by the Eldar over the course of their Fall birthed a new Chaos God, the Prince of Excess. The emergence of the Prince of Excess into existence in the Warp scarred every Eldar in existence at the time. Not only did it scar the Eldar themselves, but the core of the Eldar homeworlds (and a significant majority of their population) were subsumed into the Warp, slaying the majority of the Eldar pantheon, and forming the warp storm known to the Imperium as the Eye of Terror. The remnants of the Eldar race are divided into several sub-factions:
- Craftworlds - Massive spacecities (or even planetoids) which wander through known (and unknown space). Multiple different craftworlds exist, and the balance of the population of surviving Eldar live aboard these vessels.
- Exodites - before the Fall, these Eldar colonists traveled to far-flung reaches of the galaxy, settling colonies far from the Homeworlds.
- Harlequins - A fascinating subset of the Eldar race, The Harlequins are worshippers of the only surviving Eldar God, Cegorach, The Laughing God.
- Drukhari - not to be neglected, the Drukhari, or Dark Eldar, are the remnants of the violent cults and degenerates that brought about the Fall. Their excesses are better catalogued elsewhere.
- Ynnari - a relatively recent emergence, the Ynnari are a new faction of Eldar, formed from Craftworld Eldar, Drukhari, Harlequins and even some Corsair groups. Their stated goal is to bring about the awakening of Ynnead, the Eldar God of the Dead, who is said to be able to defeat Slaanesh, and bring about a restoration of the Eldar Empire
Armies of Eldar in Warhammer 40,000 can be very diverse and unique to their player, but almost all of them will share some characteristics - Higher than average point cost per unit, excellent maneuverability, and relatively light armour. Units available to Eldar forces include:
- Guardians - All eldar adults living on Craftworlds can come to the defense of their home, organized into units of Guardians. They wield 'Shuriken Catapults' and manage heavy weapon platforms as well.
- Rangers - Scouts and snipers, Eldar Rangers provide eyes and ears for Eldar forces, tracking the enemy, before finding a dominant firing position and eliminating threats before they can even reach the Eldar.
- Dire Avengers - citizen Eldar of the Craftworlds who display some martial affinity often devote themselves to an Aspect Shrine - a temple to a specific 'Aspect' of warfare. The Dire Avengers follow the Phoenix Lord Asurmen, the Hand of Asuryan, and train for tactical flexibility.
- Howling Banshees - these swift troops are deadly in hand to hand combat, striking swiftly as the screams of their Banshee masks terrorize the enemies of the Eldar before the devotees of Phoenix Lord Jain Zar descend upon their victims with precise strikes.
- Swooping Hawks - Airborne infantry support for the Craftworlds, the followers of the Phoenix Lord Baharroth move swiftly across the battlefield, hunting fast vehicles and eliminating flanking units.
- Striking Scorpions - Close combat specialists, the Aspect of the Striking Scorpion focuses the brutality of hand to hand combat, striking with chainswords and their helmet-mounted Mandiblasters to emulate their Phoenix Lord Karandras.
- Warp Spiders - ambushers par excellence, Warp Spiders utilize man-portable warp generators to perform short warp-jumps, repositioning before the enemy can react. When they do react, they fall victim to the monomolecular filament fired by the Warp Spider's Death Spinner weaponry.
- Fire Dragons - specialists in anti-vehicle and anti-fortifaction warfare, Fire Dragons wield their Fusion Guns with deadly short range effect upon enemy armor. These weapons are short ranged, however, often necessitating the transport of units of Fire Dragons into battle in the troop hold of a Wave Serpent transport.
- Shining Spears - Jetbike mounted warriors who specialize in hit-and-run warfare, wielding fearsome Laser Lances.
- Dark Reapers - these dark armor-clad warriors provide Eldar armies with accurate, long-range, anti-infantry firepower. Their Phoenix Lord, Maugan Ra, the lone survivor of a doomed Craftworld.
- Farseers - All Eldar are gifted, in the psychic sense, but Farseers are those whose gifts are unmatched by their compatriots. They often lead armies, using their gifts of precognition and divination, as well as more overt displays of Psychic power, thwarting enemy Psykers, and turning the enemy's plans against them.
- Warlocks - these Eldar serve as guardians and advisors to Farseers. They have all walked the Path of the Warrior, making them deadly combinations of psychic and martial prowess.
- Wraithguard - When an Eldar dies, their soul is captured into a Spirit Stone, safe from the depredations of Slaneesh. These stones can be inserted into constructs of wraithbone, allowing the spirits of the Eldar to continue to serve, even in death.
- Wraithlords - Spirit stones of the mightiest Eldar warriors pilot these war machines into battle wielding various heavy weaponry, striking after death against the Eldar's foes.
- Wraithknights - Many times larger still than even the towering Wraithlords, these massive constructs bring the wrath of the Eldar against their titanic opposition. Despite their size, these war machines display terrifying agility, defeating opponents with their Wraithcannons, Ghostglaives or Suncannons.
- Falcon Grav Tank - these swift vehicles provide armoured support for Eldar forces as well as limited transport capacity.
- Wave Serpent - built on the same frame as the Falcon, the Wave Serpent sacrifices some anti-tank proficiency for increased transport capacity.
- Fire Prism - This specialist vehicle's primary weaponry consists of the Fire Prism Cannon - a powerful beam weapon that can vary between anti-infantry and anti-tank modes.
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Guardians Job Lot (x13) – #51994$26.00
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Illic Nightspear (partial) – #51991$11.00
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Spiritseer – #51990$17.00
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Dire Avengers Job Lot (x4) – #51989$12.00
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Dire Avengers (x5) – #51985$19.00
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Rangers (x5) – #51984$22.00
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Rangers (x5) – #51981$24.00
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Warp Spiders (x5) – #51980$25.00
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Warp Spiders (x10) – #51979$50.00
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